🚶➡️Not All WIP Are Perceived Equally: Different Speed Expectations in Seated Walk-in-Place Locomotion
ACM Symposium on Virtual Reality Software and Technology (VRST) 2025 (To Appear)

Abstract Gesture-based locomotion enhances immersion in virtual reality (VR), with seated motion being crucial for accessibility and prolonged use. However, existing techniques often apply uniform gesture-to-walking speed mappings, ignoring the fact that different gestures involve varying levels of physical effort and subjective impressions. This mismatch can degrade the user experience. This study investigates how three seated gestures with different physical loads—Tap-in-Place (TIP), Swing-in-Place (SIP), and Grip-in-Place (GIP)—influence users' expected walking speed. While the evaluations revealed unique experiential trade-offs for each gesture, our primary finding is a consistent perceptual pattern in the expectation of walking speed: Users expected to walk fastest with SIP, followed by GIP, then TIP (SIP > GIP > TIP). These results demonstrate that a one-size-fits-all approach is insufficient and provide empirical recommendations for designing more intuitive seated VR locomotion systems that align walking speed with user perception.
@inproceedings{kitaura_vrst25,
author={Kitaura, Yusuke and Hattori, Keigo and Nakamura, Fumihiko and Kataoka, Yuta and Shibata, Fumihisa and Kimura, Asako and Mori, Shohei},
booktitle={ACM Symposium on Virtual Reality Software and Technology (VRST)},
title={Not All WIP Are Perceived Equally: Different Speed Expectations in Seated Walk-in-Place Locomotion},
year={2025}
}
Acknowledgement We would like to thank Dr. Peter Mohr-Ziak and Dr. Ana Stanescu for their cooperation in photo sessions for the teaser figure.