Projects
Research
Our work spans the pipeline of mediated reality: imaging the world in 3D, representing and displaying it, and understanding how people perceive and interact with it in XR.
3D Imaging
IntelliCap: Intelligent Guidance for Consistent View Sampling
IEEE ISMAR 2025
User-in-the-Loop View Sampling with Error Peaking Visualization
IEEE ICIP 2025
Occlusion-free 4D Gaussians for Open Surgery Videos Using Multi-Camera Shadowless Lamps
MICCAI 2025
Dense Depth from Event Focal Stack
IEEE/CVF WACV 2025
Toward Robust mmWave-based Human Pose Reconstruction via Signal Attenuation Compensation and Limb Point Refinement
ACCV 2026
Scene Representation
Radiance Fields in XR: A Survey on How Radiance Fields are Envisioned and Addressed for XR Research
IEEE TVCG (IEEE ISMAR 2025)
NeuralPVS: Learned Estimation of Potentially Visible Sets
ACM SIGGRAPH Asia 2025
Shadow-Aware Inverse Rendering in Gaussian Splatting
IEEE OJSP
NEF: Neural Error Fields for Follow-up Training with Fewer Rays
VISAPP 2026
3D Gaussian Reference Parts for Robust Free-Viewpoint Visual Inspection
IEEE Access (2026)
Scene Understanding
SnapPhysics: A Physics-Aware Scene Graph from a Single View for Interactive Mixed Reality Scenes
IEEE ISMAR 2026
Think While You Map: Asynchronous Vision-Language Agents for Incremental 3D Scene Graphs
ECCV 2026
Semantic Scene Graphs for Creating a Localization-Ready Internet of Things
IEEE TVCG (2026)
Perception in XR
Embodying a Quadrupedal Avatar Through Posture- and Hand-Gesture-Congruent Locomotion
ACM VRST 2026
Primary Joint Effects in Arm-Based Seated VR Locomotion
ACM VRST 2026
Revisiting How Display Layout and Visual Delay Shape Weight Perception in Augmented Reality Extended Displays
ACM VRST 2026
Tag-Along Virtual Windows Increase Perceived Resistance and Task Load in Augmented Reality
IEEE TVCG (IEEE VR 2026)
Perceived Weight of Mediated Reality Sticks
IEEE TVCG (2025)
Not All WIP Are Perceived Equally: Different Speed Expectations in Seated Walk-in-Place Locomotion
ACM VRST 2025
